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Papa Smurf is having an extraordinary party! For this occasion, he is asking all the Smurfs to take part in the preparations to make the party unforgettable! Scour the village and invite all the Smurfs to the event, but beware of Gargamel who has heard about the party and will do everything he can to spoil it…
In party game mode, get your friends and family together for hours of fun in 50 mini games inspired by the world of Smurfs. In adventure mode, set off on a thrilling journey full of quests, meet over 100 iconic Smurfs and explore 10 different regions, from the Smurf village to Gargamel’s territory.
My role on this project
Mission Time: October 2024 to October 2025 (2 months of pre-prod +10 months of prod)
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Manage Team
During the first year of production, I was the only game designer on the project, so I put the whole game concept on paper. Then, at the start of production, an intern Game Designer and an intern QA Tester came on board. Their main tasks were to come up with ideas to improve the mini-games and to balance their difficulty. They were then able to fine-tune the writing of the game's dialogues and ensure quality assurance.
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Oscar Berry - Game & Narrative Designer
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Romain Fauré - Game Designer
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Clara Laborderie - Level Designer
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Charles Remande - Level Designer
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Léo Pham-Vu - QA Tester
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Thomas Creusot - QA Tester
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Find References
One of my first tasks was to read all the comic books and review other Smurfs merchandising to identify situations that could be fun to turn into mini-games. I then compiled images of the Smurfs and the most iconic buildings from the comic books as references for the artists to use.
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World & Level Design
I created several maps where I distributed the mini-games and iconic locations across different areas, which I grouped together in a “circular” world. This work was done in parallel with the mini-games to ensure that the game content was evenly distributed across the open world.
I then created the blocking for this open world and took care of the final touches of the level design until the end of production, collaborating with the artists.
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Write Design Documents
Naturally, I was in charge of writing all the gameplay and story documents. I wrote the Game Design Document, various Balancing tables, a Dialogues document, a Cinematics document, a Controls document and the Mockups for the mini-game interfaces.
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Concept all the Mini-games
I conceptualized, adjusted and supervised the production of the 50 mini-games from A to Z, in collaboration with the studio's programmers.
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Create and implement the 42 Open World Missions
I've created 42 different missions to enhance the Open World. The missions can be varied and incorporate the main mechanics of the game, such as the Segway and the slingshot. Even though the missions are grouped into categories, I tried to make each one unique by modifying the gameplay rules to avoid monotony.
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Narrative Design
I imagined the game's cinematics and wrote their dialogue in collaboration with the studio's animators. Moreover, I wrote all the dialogues in the game, as well as voicelines heard in the open world.
Launch Trailer




















